Keg & Jar Planner
Turn a pile of crops into a plan: how many processors you need, how many batches fit in the season, and what the payout looks like, kegs vs jars.
- Runs in your browser
- Free · No sign-up
- Wiki-sourced timings
Keg planner tool
The maths behind the planner
batches per machine = floor(days ÷ processing days);
capacity = machines × batches;
payout per item = keg/jar value (wine 3× fruit base; juice 2.25×; jelly/pickles
2× + 50; pale ale 300g; beer 200g; coffee 150g).
machines needed = ceil(items ÷ batches).
Processing times from the wiki: wine ~6.25d, juice ~4d, jelly/pickles ~2.5d, pale ale ~1.4d,
beer ~1.1d, coffee ~2h.
Frequently asked questions
How many kegs do I need?
Divide your total items by how many batches fit in the season: batches = floor(season days ÷ processing days). Kegs needed = items ÷ batches. Wine takes ~6.25 days, juice ~4 days, pale ale ~1.4 days, so hops processing supports far more throughput per keg than wine.
Kegs or preserves jars first?
Kegs win for valuable produce: wine is 3× fruit base vs jelly at 2×+50, so the keg passes the jar at fruit prices above ~50g (the wiki breakpoint). Jars are cheaper to make (wood+stone vs wood+bars) and better for low-value crops. Build kegs when you can afford them.
Does processing time break even in one season?
Wine at 6.25 days gives ~4 batches per season; jelly at ~2.5 days gives ~11 batches. Jars therefore process more total items per machine, but kegs give more gold per item. The planner shows both: batch counts and total payout, so you can match machines to your harvest volume and time left.
What about casks?
Cask aging multiplies wine/cheese etc. again (silver ×1.25, gold ×1.5, iridium ×2 of the artisan value) but takes 1-2 seasons per batch and only works in the cellar. It is an endgame multiplier, add it after your keg throughput is saturated.