Keg & Jar Planner

Turn a pile of crops into a plan: how many processors you need, how many batches fit in the season, and what the payout looks like, kegs vs jars.

  • Runs in your browser
  • Free · No sign-up
  • Wiki-sourced timings

Keg planner tool

Enter a number between 1 and 100,000.
For fixed-price products (ale/beer/coffee) this is ignored.
28 for one season, 112 for a full year cycle, etc.
Selected product icon
Plan
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Processing time
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Batches (per machine)
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Capacity in window
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Payout per item
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Total payout
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Kegs needed
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The maths behind the planner

batches per machine = floor(days ÷ processing days); capacity = machines × batches; payout per item = keg/jar value (wine 3× fruit base; juice 2.25×; jelly/pickles 2× + 50; pale ale 300g; beer 200g; coffee 150g). machines needed = ceil(items ÷ batches). Processing times from the wiki: wine ~6.25d, juice ~4d, jelly/pickles ~2.5d, pale ale ~1.4d, beer ~1.1d, coffee ~2h.

Frequently asked questions

How many kegs do I need?

Divide your total items by how many batches fit in the season: batches = floor(season days ÷ processing days). Kegs needed = items ÷ batches. Wine takes ~6.25 days, juice ~4 days, pale ale ~1.4 days, so hops processing supports far more throughput per keg than wine.

Kegs or preserves jars first?

Kegs win for valuable produce: wine is 3× fruit base vs jelly at 2×+50, so the keg passes the jar at fruit prices above ~50g (the wiki breakpoint). Jars are cheaper to make (wood+stone vs wood+bars) and better for low-value crops. Build kegs when you can afford them.

Does processing time break even in one season?

Wine at 6.25 days gives ~4 batches per season; jelly at ~2.5 days gives ~11 batches. Jars therefore process more total items per machine, but kegs give more gold per item. The planner shows both: batch counts and total payout, so you can match machines to your harvest volume and time left.

What about casks?

Cask aging multiplies wine/cheese etc. again (silver ×1.25, gold ×1.5, iridium ×2 of the artisan value) but takes 1-2 seasons per batch and only works in the cellar. It is an endgame multiplier, add it after your keg throughput is saturated.